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Welcome
To the world of fantasy

Survive, build, and conquer the sky!

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Happy New Year 2026: Looking Back At 2025

2025 was a foundational year for Flying Land. Core systems were stabilized, performance improved, and key mechanics refined. While much of the work happened behind the scenes, it set the stage for more visible progress ahead.

In 2026, development will move toward feature expansion, broader testing phases, and deeper player interaction systems. Thank you for being part of this journey.

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Merry Christmas From The Flying Land Team

As the year draws to a close, we want to thank everyone who has followed and supported Flying Land throughout 2025. Your feedback, discussions, and patience help shape the future of the project.

We wish you a warm and peaceful holiday season. Development will continue during the holidays at a lighter pace, and more updates are coming soon.

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December Development Status And Roadmap Overview

As the year comes to an end, December focuses on evaluating current systems and preparing for the next development phase. Internal reviews are underway to identify remaining bottlenecks and prioritize upcoming features.

This period is primarily about consolidation, cleanup, and planning rather than large gameplay changes. A clearer roadmap for early 2026 is currently being prepared.

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Combat Ai Improvements And Balance Tweaks

November’s update addresses combat AI behavior and additional balance adjustments. Improvements focus on making encounters more predictable and readable while maintaining strategic depth.

Changes include refined target selection logic, adjusted damage distribution, and clearer outcome summaries. These tweaks aim to reduce frustration caused by unclear or inconsistent combat results.

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Quest System Testing And Pve Content Iteration

October development focuses on PvE content and quest systems. Rather than linear storylines, quests are designed as strategic objectives tied to city growth, exploration, and resource management.

Current testing includes:

1. Task chain logic and completion conditions

2. Reward scaling based on city level

3. UI clarity for active and completed objectives

These systems aim to add structure and direction without forcing players into rigid paths.

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Show all news
FORUM
14:18 31.12.2025
Happy New Year 2026: Looking Back At 2025
12:13 24.12.2025
Merry Christmas From The Flying Land Team
12:01 01.12.2025
December Development Status And Roadmap Overview
21:52 08.11.2025
Combat Ai Improvements And Balance Tweaks
13:36 12.10.2025
Quest System Testing And Pve Content Iteration
14:34 18.09.2025
Autumn Update: Pvp Logic And Clan System Improvements
STATUS OF SERVERS
Etna
1518 / 7500
online
Mifus
32 / 7500
OBT
Zarem
0 / 0
offline
Fasid
0 / 0
offline
TOP 10 PLAYERS
Etna
Mifus
Zarem
Fasid
#
Name
Points
1
Sneg
1258657
2
Cahansk
1204979
3
MiF
945325
4
Colkirk
920816
5
midgard
803161
6
Fallkirk
802126
7
Pokeda
749400
8
Todmorden
715149
9
zHOVERz
667825
10
XYZ
659020
#
Name
Points
Statistics not available
#
Name
Points
Statistics not available
#
Name
Points
Statistics not available

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