October development focuses on PvE content and quest systems. Rather than linear storylines, quests are designed as strategic objectives tied to city growth, exploration, and resource management.
Current testing includes:
1. Task chain logic and completion conditions
2. Reward scaling based on city level
3. UI clarity for active and completed objectives
These systems aim to add structure and direction without forcing players into rigid paths.
quests in strategy MMO? hmm
pls no daily chore simulator
hope quests aren’t mandatory
reward scaling sounds smart
finally some PvE love