Development in August focused on fine-tuning the in-game economy and progression pacing. Several internal adjustments were made to reduce excessive downtime and prevent progression spikes.
Applied changes include:
1. Adjusted production coefficients for early and mid-tier buildings
2. Improved storage scaling at higher city levels
3. Rebalanced upgrade costs to smooth progression curves
4. Enhanced visibility of timers and production queues
The goal is to keep economic decisions meaningful while avoiding idle-heavy gameplay. Additional tuning will continue as more balance data is collected.
coefficients = stealth nerfs
waiting for actual numbers
balanced eco = future pvp health
clearer timers help a lot
less waiting time pls yes